@pbrad: yep, you're right, I used a physically correct render :) My setup is similar to what you can found in the file "Studio render of Nissan Pathfinder", here: http://www.yafaray.org/download/examples
So thanks to the Emirage for the fantastic set-up.
The environment is finished, here's a clay render:
I started this project for a little contest with my friends, where the theme was "tanks". I immediately thought of the famous and fantastic "partner" of all the matches I have done playing Metal Slug, and I started work immediately.
I was inspired by these images:
The result it's this:
I also made a turnaround to show all the details (watch it in HD)
Now come the wire render of the tank:
Now, to make a wire rendering it is easier than I thought: first of all you have to give your object a wire material, activating the Z-transparency and setting the z-offset value around 0.02 to 0.03, as in the image:
At this point in the same object, add a second material (which will be the base color) and assign it to the entire object in edit-mode. And that's it all!
Rendering the scene, and you will have a beautiful wire render:
I want to show you one of the last jobs I'm working on! It is a walker designed by Doug Chiang, founded in the book Mechanika (which I recommend to buy for all lovers of this style).
This is the artwork on which I am inspired:
The upper part is almost over, there are only a few details and the back side (not in seeing the design I will have to re-invent entirely)
I think to leave all the object as is for now; I prefer to finish all the parties of the upper body and then I'll add some details and adjust the models consistently with the overall design.
One of my passions is to craft things, and what could be more captivating than a lamp? A lot of things, but I have decided to make one because it seemed interesting.
Initially I made the whole project in blender, making some test render in yafaray:
Then I converted the project into vector drawings that I have laser cut on acrylic sheets 3 mm thick, making this one:
Consisting of 131 pieces, is large 22 cm x 22 cm x 22 cm.
If you're fascinated by this sort of thing, take a look at my shop, you can bought it at a reasonable price.
This is a scratch build model of the robot called EVE from the film Wall-E.
I started from a pices of plywood for don't waste so much putty and then covered the entire body with milliput; then I shaped the arms and the base of the head starting from styrene sheets.
In the head I put a switch connected with two batteries and two leds: moving the head up or down, the eyes will light.
Greetings, Traveller!
In this blog you will find the results of my efforts in 3D graphics, model kit and other things that I deem interesting.
So take a look, and post some comments to say your own opinion.
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