I can finally say that the modelling and texturing phases are finished!
For the textures I created 2 diffuse, some mix maps and a lot of normal/bump maps.
I expecially took care of the bump maps that I used to re-create the seams line and a slight orange peel effect.
I'm really pleased on how the marker sign came out on the upper bolts.
Here we go with the final clay renders (below each image there's a link for the hi-resolution images):
High resolution:
http://img812.imageshack.us/img812/8118/clay35.png
High resolution:
http://img839.imageshack.us/img839/1029/clay36.jpg
High resolution:
http://img808.imageshack.us/img808/2631/clay37.png
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A little update with some wire renders and the tube texture.
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I see the light at the end of the WIP tunnel for the motor, I can't believe it.
I've finished the bottom part and all the upper biggest details; now it's missing only some cables & tubes and the final sculpted details.
My aim for this project is to realize firstly some final render of the motor only, like these:
and then proceed on the rest of the motorbike.
Here we go with some clay renders:
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The central part of the motor is quite finished, now I go ahead for further details

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Finally I finished the upper part of the steer. Like the frame, I added some weld seam with a sculpting program, and then bake the normal maps.
The next part will be the motor!
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Finally a new update of the motorcycle!
I've finished the front fork, the wheel, the brakes and the frame, adding the weld seams using a sculpting program.
Here it is a simple test for the weld marks, done with a separate objects subsequently sculpted and baked to obtain the normal maps:
And a clay render for the progress done so far:
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After the last car I wanted to do something a little different, a motorcycle.
Searching troughs the various models I immediately fell in love with the agusta bestiale, a concept body mounted on the agusta brutale.
Being based on an existing bike I've found the workshop manual for references.
For the moment I have modeled some parts of the front fork and brake.
Here's the render:
and an image for reference:
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