Updated the textures of the tank:

update5

I lowered the reflectivity of the paint, added rust, leaking and discoloration.

The modulations of the textures were made with project painting in blender, maybe I'll write a mini-tutorial to say how I did it.

In addition, the tracks were darkened considerably, making the overall more homogeneous.

Now begins the post processing stage.

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It's almost finished.

Here's the result of the textures work:

Metal slug textured

I'm not so convinced about the texture of the wall and of the tank (it's too plain), and on the oil slick.

Things to do: dof, post process with the nodes, add some detail.


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Thanks again for the compliment :)

@pbrad: yep, you're right, I used a physically correct render :) My setup is similar to what you can found in the file "Studio render of Nissan Pathfinder", here:
http://www.yafaray.org/download/examples
So thanks to the Emirage for the fantastic set-up.

The environment is finished, here's a clay render:






I took inspiration from one of the last tutorial of Andrew Price (here http://www.blenderguru.com/how-to-create-realistic-outdoor-lighting/) adding a bit of details, and a hdri to to improve the reflections.

It seems over exposed, but adding the texture should fix it.

And here the wireframe as promised:

enviroment wire

The barrels and the shutters were first modeled perfectly straight, and then twisted and ruined using lactice.

I also uv-unwrap all the models that I need:



The next step is the material/texture!


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I started this project for a little contest with my friends, where the theme was "tanks". I immediately thought of the famous and fantastic "partner" of all the matches I have done playing Metal Slug, and I started work immediately.
I was inspired by these images:






The result it's this:

Metal slug clay

Metal slug clay



I also made ​​a turnaround to show all the details (watch it in HD)





Now come the wire render of the tank:

Metal slug Wire

Metal slug Wire

Now, to make a wire rendering it is easier than I thought: first of all you have to give your object a wire material, activating the Z-transparency and setting the z-offset value around 0.02 to 0.03, as in the image:

Wire material

At this point in the same object, add a second material (which will be the base color) and assign it to the entire object in edit-mode. And that's it all!

Rendering the scene, and you will have a beautiful wire render:

Wire

The next step is the environment.

I hope you like it! Stay tuned.


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I want to show you one of the last jobs I'm working on! It is a walker designed by Doug Chiang, founded in the book Mechanika (which I recommend to buy for all lovers of this style).

This is the artwork on which I am inspired:

doug-chiang-standoff

The upper part is almost over, there are only a few details and the back side (not in seeing the design I will have to re-invent entirely)

Spider tank

Spider tank

Spider tank

Spider tank

Spider tank

Spider tank

I think to leave all the object as is for now; I prefer to finish all the parties of the upper body and then I'll add some details and adjust the models consistently with the overall design.


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This is my first object with a complex topology, and the first time I used the uv-unwrapping for the environment.

The scene was modeled in blender 2.5 and rendered using yafaray under the 2.49. Some minor touch in post pro, using photoshop.

Textures are from http://www.cgtextures.com/index.php

Hope you like it

Corvette Stingray

Hi-res pic

Corvette Stingray

Corvette Stingray

Some wip images:

Corvette Stingray W.I.P.

Corvette Stingray W.I.P.

Corvette Stingray W.I.P.

Corvette Stingray W.I.P.

Corvette Stingray W.I.P.


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A little simple sculpt, done with milliput.
Hand brushed with citadel color.

Slug

Slug

Slug

Slug

Slug


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Monolite

Posted on 11:08, under , ,

A simple monolite of my logo, done in blender 2.56 and Yafaray.
The grass come from this exemple file here: http://s3bi.wordpress.com/2009/06/22/exemples-pour-yafaray

Monolite


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One of my passions is to craft things, and what could be more captivating than a lamp? A lot of things, but I have decided to make one because it seemed interesting.

Initially I made ​​the whole project in blender, making some test render in yafaray:

Cube lamp prototype

Cube lamp prototype

Then I converted the project into vector drawings that I have laser cut on acrylic sheets 3 mm thick, making this one:

Laser cut Cube lamp

Laser cut Cube lamp

Consisting of 131 pieces, is large 22 cm x 22 cm x 22 cm.

If you're fascinated by this sort of thing, take a look at my shop, you can bought it at a reasonable price.


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This is a scratch build model of the robot called EVE from the film Wall-E.
I started from a pices of plywood for don't waste so much putty and then covered the entire body with milliput; then I shaped the arms and the base of the head starting from styrene sheets.
In the head I put a switch connected with two batteries and two leds: moving the head up or down, the eyes will light.

Eve

Eve

Eve

Eve

Eve

Eve W.I.P.

Eve W.I.P.

Here are some wip images:

Eve W.I.P.

Eve W.I.P.

Eve W.I.P.

Eve W.I.P.

Eve W.I.P.

Eve W.I.P.

Eve W.I.P.


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