Big red GT wip 3
Posted on 08:47, under Big red GT WIP, blender, Computer graphics, Scott Robertson
0
Last update on the modelling process, the front and the rear lights:


Now it's time for the environment and lighting, I think I'll do two scenes, one more classic with a backdrop, to show the car, and another more artistic; I have some ideas in mind.
I will use as render engine cycles to position the reflection light, and Octane for the final render.
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

Now it's time for the environment and lighting, I think I'll do two scenes, one more classic with a backdrop, to show the car, and another more artistic; I have some ideas in mind.
I will use as render engine cycles to position the reflection light, and Octane for the final render.
▲