I'm near the end of this project, I did a test and modeled the air intake, here is the result:

prova5

and the same shot without the air intake:

prova4

This is a little update on the sunset shot:

sunset_3

And the wires for the model:

wire_front

wire_rear


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Last update on the modelling process, the front and the rear lights:

light_front

light_rear


Now it's time for the environment and lighting, I think I'll do two scenes, one more classic with a backdrop, to show the car, and another more artistic; I have some ideas in mind.

I will use as render engine cycles to position the reflection light, and Octane for the final render.


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It's wheels time!

clay5

(the main disk part come from this http://www.blendswap.com/3D-models/v...with-textures/)

And the updated front and rear clay render:

clay3

HI-RES LINK

clay4

HI-RES LINK

I think it's 90% complete, I need to model only the internal parts of the front and rear lights, and maybe add some details here and there.


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This project is about a concept car drawn by Scott Robertson that I found in the book "Start your engines" (another great book to have in your library), here it is the image for my references:



This is my progress: the hull is almost done, the headlights must be re-shaped, but I'm overall satisfied.

front_clay

side_clay

clay1

clay2

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