The Agusta motor is finally finished!
Here's come the renders made with Octane 1.11:
And some shoots:
Follow this
link for the WIP.
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I can finally say that the modelling and texturing phases are finished!
For the textures I created 2 diffuse, some mix maps and a lot of normal/bump maps.
I expecially took care of the bump maps that I used to re-create the seams line and a slight orange peel effect.
I'm really pleased on how the marker sign came out on the upper bolts.
Here we go with the final clay renders (below each image there's a link for the hi-resolution images):
High resolution:
http://img812.imageshack.us/img812/8118/clay35.png
High resolution:
http://img839.imageshack.us/img839/1029/clay36.jpg
High resolution:
http://img808.imageshack.us/img808/2631/clay37.png
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A little update with some wire renders and the tube texture.
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I see the light at the end of the WIP tunnel for the motor, I can't believe it.
I've finished the bottom part and all the upper biggest details; now it's missing only some cables & tubes and the final sculpted details.
My aim for this project is to realize firstly some final render of the motor only, like these:
and then proceed on the rest of the motorbike.
Here we go with some clay renders:
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Below you can find my entry for the Bleder Guru contest (where the topic was the "future").
Blender Guru's competition page:
http://www.blenderguru.com/the-future-competition-results
I'm really glad to have won the contest, I learned a lot from this project (especially in textures workflow); I encourage anyone who wants to get involved to participate in the next contest, and do their best!
Modeled in blender, rendered in Octane, photoshop for the textures
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