The Agusta motor is finally finished!

Here's come the renders made with Octane 1.11:




And some shoots:





Follow this link for the WIP.


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I can finally say that the modelling and texturing phases are finished!

For the textures I created 2 diffuse, some mix maps and a lot of normal/bump maps. I expecially took care of the bump maps that I used to re-create the seams line and a slight orange peel effect.

I'm really pleased on how the marker sign came out on the upper bolts.

Here we go with the final clay renders (below each image there's a link for the hi-resolution images):



High resolution: http://img812.imageshack.us/img812/8118/clay35.png



High resolution: http://img839.imageshack.us/img839/1029/clay36.jpg



High resolution: http://img808.imageshack.us/img808/2631/clay37.png


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A little update with some wire renders and the tube texture.


















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I see the light at the end of the WIP tunnel for the motor, I can't believe it. I've finished the bottom part and all the upper biggest details; now it's missing only some cables & tubes and the final sculpted details.

My aim for this project is to realize firstly some final render of the motor only, like these:



and then proceed on the rest of the motorbike.

Here we go with some clay renders:








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The work proceed slow, but proceed! Some update for the motor:

clay_28

clay_27

clay_26

clay_25

clay_24

clay_23

clay22

clay21

Wires:

motore_8

motore_9

motore_10

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Finally another update on motor: I finished the upper and central part. Is a very long model, but I'll complete it for sure!

Clay renders:

clay17

clay18

clay15

clay16

Wire of the motor:

motore_3

motore_4

motore_5


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Below you can find my entry for the Bleder Guru contest (where the topic was the "future").

Blender Guru's competition page: http://www.blenderguru.com/the-future-competition-results

I'm really glad to have won the contest, I learned a lot from this project (especially in textures workflow); I encourage anyone who wants to get involved to participate in the next contest, and do their best!

Modeled in blender, rendered in Octane, photoshop for the textures

compositing

dettaglio1


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